Original name: Darkness Before Dawn
When: Global Game Jam 2015 (Lima, Peru)
Genre: Point and click.
Engine: Unity 3D
Programming Language: C#
Target Platform: MS Windows, Mac OS X
Darkness Before Dawn was a game made for the Global Game Jam 2015 at Lima, Peru. The idea of the 2015’s Global Game Jam was based in the question “What do we do now?”. The pitch is simple, you are a person that awakes in an unknown place and you have to figure out how to get out of there. The game is a point and click, and you have to explore each room in order to find items or clues that can help you to escape. But in addition, you will receive some tweets from two different persons, and is up to you to decide whom fill follow or ignore completely the tweets.
You must be careful to don’t enter to the wrong room.
The complexity of the code resided in how to manage the items and the dialogues for each scenario, since not every player will follow the same path.
The items were managed using Dictionaries and for the dialogues we mapped them for every possible path, it wasn’t the most efficient algorithm but the game had few rooms to explore and therefore few possible paths.
Below is the link to the game in the Global Game Jam site