Darkness Before Dawn

Darkness Before Dawn

Darkness Before Dawn

Original name: Darkness Before Dawn

When: Global Game Jam 2015 (Lima, Peru)

Genre: Point and click.

Engine: Unity 3D

Programming Language: C#

Target Platform: MS Windows, Mac OS X

Darkness Before Dawn was a game made for the Global Game Jam 2015 at Lima, Peru. The idea of the 2015’s Global Game Jam was based in the question “What do we do now?”. The pitch is simple, you are a person that awakes in an unknown place and you have to figure out how to get out of there. The game is a point and click, and you have to explore each room in order to find items or clues that can help you to escape. But in addition, you will receive some tweets from two different persons, and is up to you to decide whom fill follow or ignore completely the tweets.

DBD_tweet1

Go to the right, don’t make questions, you have to move now. #GGJ15

 

DBD_tweet2

Listen to me, don’t follow him #LimaGameJam15 Go to the left and follow my instructions.

You must be careful to don’t enter to the wrong room.

 

Game Over

The exit is not here :)

The complexity of the code resided in how to manage the items and the dialogues for each scenario, since not every player will follow the same path.

item1item1_pickedup

The items were managed using Dictionaries and for the dialogues we mapped them for every possible path, it wasn’t the most efficient algorithm but the game had few rooms to explore and therefore few possible paths.

 

Below is the link to the game in the Global Game Jam site

Global Game Jam Link

 

 

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